emilianavt / VSeeFaceSDK

The VSeeFace SDK for Unity is used to export models in the VSFAvatar format.
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Ok, this is turning special [ EVMC4U ] #22

Closed Noth-Shian closed 1 year ago

Noth-Shian commented 2 years ago

Hey its me again, thank you for the tip you give me the other day, i was able to make an entire animation system for a model that i am working on.

I am doing something a little bit weird right now... I'm using a Unity Package to send motion capture from VSeeFace to Unity https://github.com/gpsnmeajp/EasyVirtualMotionCaptureForUnity

It works really well, all of this Blendshapes weights transmit perfectly to Unity image

But i'm not able to trigger this animations with the VSF_Animations script sadly image

I'm thinking on learning C# to code a custom script just for Unity to extract the Blendshape weights and injecting them into animators parameters... I can learn anything, so any tips you tips you give me will be so helpful Thank you so much again :)

emilianavt commented 2 years ago

The animation handling for the VSF_Animations component is handled inside VSeeFace, so it won't work properly inside the Unity editor. You can take a look at the preview function of VSF_Animations for a simplified version of the handling code.