emilianavt / VSeeFaceSDK

The VSeeFace SDK for Unity is used to export models in the VSFAvatar format.
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Straightforward Import and Export leaves avatar in constant motion #26

Open driahva opened 1 year ago

driahva commented 1 year ago

Put simply, exporting from Blender directly to VRM works flawlessly on VSF, but importing and immediately exporting through (2019,4,31f1, current VSFSDK and UniVRM) leaves my avatar constantly moving forward in VSF.

emilianavt commented 1 year ago

I've never heard of that kind of issue before.

Please try using UniVRM 0.89 rather than the current version.

mimoVT commented 1 year ago

I'm experiencing this issue too.

How to reproduce: 1) Create new project using Unity 2019.4.31f1 2) Add UniVRM 0.89.0 3) Add VSF SDK 1.13.38c 4) VRM0 > Import model 5) VSF SDK > Export avatar bundle

I've tested with multiple models. In VSeeFace 1,13,38c2, the loading screen looks like this (note: if you can't see the video in the browser, try downloading):

https://user-images.githubusercontent.com/120342170/227055091-1546c651-20ab-4061-89e5-7f20c56c16d7.mp4

I've attached the VRM models I'm using as well: Tamaki Tests.zip

Unfortunately in the current situation, VSF SDK is completely unusable. Any assistance you can offer would be greatly appreciated!!

emilianavt commented 1 year ago

If this refers to the issue of the model spinning in the preview, it happens if you do not position the model at 0, 0, 0 before exporting.