emilianavt / VSeeFaceSDK

The VSeeFace SDK for Unity is used to export models in the VSFAvatar format.
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Improvements to debug messages relating to invalid components #28

Open darizard opened 1 year ago

darizard commented 1 year ago

I had an avatar with some invalid components hidden away within its way-too-deep hierarchy and I found it extremely useful to add component.gameObject.name to the debug output in AvatarCheck.cs around line 252 so that I could find the offending script (in this case it was a VRCPhysBone).

I was wondering if you would consider adding something like this to the debug output.

emilianavt commented 1 year ago

That does sound very useful. I'll add it.