I had an avatar with some invalid components hidden away within its way-too-deep hierarchy and I found it extremely useful to add component.gameObject.name to the debug output in AvatarCheck.cs around line 252 so that I could find the offending script (in this case it was a VRCPhysBone).
I was wondering if you would consider adding something like this to the debug output.
I had an avatar with some invalid components hidden away within its way-too-deep hierarchy and I found it extremely useful to add component.gameObject.name to the debug output in AvatarCheck.cs around line 252 so that I could find the offending script (in this case it was a VRCPhysBone).
I was wondering if you would consider adding something like this to the debug output.