Closed VekkaAi closed 1 year ago
It means that the Animator
you are referencing on the VSF_SetAnimatorFloat
component doesn't have a runtime animator controller set. Make sure that you are not trying to use the main Animator
on the model root as VSeeFace uses it.
ty for quick reply..!!
it was wrong Animator was selected by Set_Animator..
anyway, i luv your works!!
Animator is not playing an AnimatorController UnityEngine.Animator:SetFloat (string,single) VSeeFace.VSF_SetAnimatorFloat:Update () (at Assets/VSF_SDK/VSF_SetAnimatorFloat.cs:28)
VSeeFace.VSF_SetAnimatorFloat:Update () (at Assets/VSF_SDK/VSF_SetAnimatorFloat.cs:28) and int too
why is that?
im sure all set fine.