Closed Selengiks closed 1 year ago
Important notice. I tested with enabled preview in vsf_animations, and all my animations work, objects switches, transition done.
So, problem is observing between exported vsf model and VseeFace i think
Do make sure that your custom Runtime Animator Controller is not assigned to the main Animator of the model. That Animator is overridden by VSeeFace. You can create a custom one somewhere else though.
Oh my... Thank you very much) Reset animator in model, and add animator in root, where i paste my controller and trigger animations, readded all animations keys (it missed position because changes full path)? and it now work. So, i see that it's no good, do smth at 5am))
Also a question. Can i in some way create animation for object, which has two video player for example? I tried to create animation, where i enable one player and disable another - but in animation detects only one of video player
Make sure the players are on separate game objects. Unity animations cannot handle more than one component of the same type on the same object.
Understood, thx u :)
Hello. Tried to add some animations to the model, repeated this tutorial (http://yotu.be/p2sdfnypzk).
I created two quad with two animation, add animation controller with bool parameters, and add in it animations, whre one start after another
For switch and transition between it, i add two object with vsf_SetAnimatorBool (or smth that, write from phose so forgot) where i set parameters for controller.
For trigger i created two "trigger" animation, whch only enable "on" object, and disable "off" object, where my vsf_SrtAnimatorBool located.
So, here is my problem (finnaly): If i set my "trigger" animation in animator, after exporting vsf model nothing is happens!
If i set directly my animations, it will work, but then there is no transition, because it would play only one animation and all.
I upload my video when wake up, or delete issue if find what happened