emilianavt / VSeeFaceSDK

The VSeeFace SDK for Unity is used to export models in the VSFAvatar format.
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Sitting down and standing up? #4

Closed junebug12851 closed 3 years ago

junebug12851 commented 3 years ago

How would I use the SDK to

I searched Google and this README, I see how to have static and non-static assets and I found a video to permanently sit down and I see information in the README on disabling IK for animations but Im not really getting a good understanding of how to tackle these questions I have completely or if it's even possible.

emilianavt commented 3 years ago

This is actually a bit tricky. You could just use sitting and standing animations, but I believe it might not affect the lower body correctly. In this case, ticking the disable IK box would help, but it would also make the model unable to move according to the tracking's movement.

For making the animations themselves, the best way is usually Blender, exporting them as FBX and then importing that into Unity with the rig set to humanoid.

For the default arm rest position, I would recommend just using the arm angle slider in the general settings.

junebug12851 commented 3 years ago

Sorry im so late responding to this, ty very much for the info and clear explanation