Closed p0nce closed 3 years ago
Hello,
I'm successfully using your least-square method, thanks for that! https://github.com/AuburnSounds/Dplug/issues/580
In this case we extract normal from an axis-aligned depth map, so the final code is surprisingly quick: https://github.com/AuburnSounds/Dplug/blob/master/gui/dplug/gui/ransac.d#L48
So it is a "thank you" issue since our former non-linear method was a lot slower, and worse-looking! It would be nice to have licensing information (or your permission) for inclusion.
You're welcome!
A source code attribution (like you have) is good enough for me!
Hello,
I'm successfully using your least-square method, thanks for that! https://github.com/AuburnSounds/Dplug/issues/580
In this case we extract normal from an axis-aligned depth map, so the final code is surprisingly quick: https://github.com/AuburnSounds/Dplug/blob/master/gui/dplug/gui/ransac.d#L48
So it is a "thank you" issue since our former non-linear method was a lot slower, and worse-looking! It would be nice to have licensing information (or your permission) for inclusion.