Open BaZzz01010101 opened 11 months ago
Window is unconditionally made visible in EpiIntegration::post_rendering
:
pub fn post_rendering(&mut self, window: &winit::window::Window) {
crate::profile_function!();
if std::mem::take(&mut self.is_first_frame) {
// We keep hidden until we've painted something. See https://github.com/emilk/egui/pull/2279
window.set_visible(true);
}
}
Describe the bug If to run the app with viewport visibility set to false, the window is displayed anyway.
To Reproduce
Expected behavior The application should start with the main window hidden.
Desktop (please complete the following information):