Closed notgoodusename closed 7 months ago
the dilemma with the conveyor belts is that the direction isnt networked, only the speed, im considering doing some type of caching based on the entity the player is touching along with velocity changes. unsure about it though
lgtm otherwise, i am going to change a couple things and push it tomorrow
Fixed jittering when melee is out Also CBoneCacheHandler isnt really needed if you want to replace the current matrix
setCollisionBounds does the scaling
I thought about the movedir not being networked, i guess you could technically do something like decompiling the map and read the moveDir directly, but that would mean a lot of work
video demonstration also ramps are weird because the abs velocity isnt correct (instead of -300, u get something like -276~), you could try rounding it but i dont think it makes that big a difference