Open epicgamehacking opened 1 year ago
If local player is fakewalking, don't autostop
m_MoveType is C_BaseEntity, not DT_BasePlayer
Check MOVETYPE_NOCLIP not MOVETYPE_FLY
Check if m_render is nullptr, can crash on inject
If local player is fakewalking, don't autostop
m_MoveType is C_BaseEntity, not DT_BasePlayer
Check MOVETYPE_NOCLIP not MOVETYPE_FLY
Check if m_render is nullptr, can crash on inject