Open MrRedstoneToGo opened 3 months ago
This is working as intended, while it would be better to display the approximate equality there really isn't that much space, and crafting a recipe tree with chance doesn't make a ton of sense inherently.
It's just a bit annoying. If I wash soul sand, the number in this mode just decreases by 1 instead of 9. So I have to look in the recipe tree every time to estimate the amount of sand for haunting.
Oh I was looking at the wrong thing, yes that's definitely an issue.
Thanks a lot.
I you've fixed this: Is there any way to tell EMI in the recipe tree crafting mode that you have already pruduced a fluid?
No, if it's not in your inventory, which is pretty difficult for a fluid to be, it'll be counted as not present. If you complete any step above that requires the fluid, it'll disappear.
The recipe tree has one big problem: It miscalculates with chances. Another bug, this time with catalysts: Regardless of the output of a recipe, EMI should make the amount of catalyst liquids/items only (!) dependent on the description in the recipe.
Since the (original) thing with the crafting mode under the favorites side bar isn't fixed yet (sorry for the mess), I looked a bit into EMI's code and it seems that you simply forgot to implement the devisor/chance at https://github.com/emilyploszaj/emi/blob/64a81e8537809b6ffd9ceef5d1a8992cd131f9f6/xplat/src/main/java/dev/emi/emi/runtime/EmiFavorites.java#L257 and https://github.com/emilyploszaj/emi/blob/64a81e8537809b6ffd9ceef5d1a8992cd131f9f6/xplat/src/main/java/dev/emi/emi/runtime/EmiFavorites.java#L260
Look at the soul sand: Shouldn't it be ~563 soul sand at the second picture? I think EMI ignores chances in the recipe tree crafting mode but copies the ingredients at the bottom of the recipe tree (which are marked yellow)
PS: Ignore that you can't craft 11 gold nuggets to an ingot without rest