Closed pupnewfster closed 3 months ago
Yea, EMI's recipe tree is very buggy when dealing with chances. Which mod do these recipes come from?
They will be coming from Mekanism https://github.com/mekanism/Mekanism/pull/8035
I can't reproduce this issue on the latest versions of EMI and Modern Industrialization on NeoForge 20.4.210.
Did you set .recipeContext(this)
on your output slots?
Abbie's on the right track here. Chance tooltips are based on whether EMI can tell if a recipe is an input or an output. Logical output slots should be defining their recipe context with .recipeContext(this)
as Abbie said, which enables a handful of things in the slot hover, like changing consumption chance to production chance and displaying cost per batch of recipes utilizing recipe defaults. It's a bit of a confusingly named party of the API I will admit.
Yeah, it works now, I was missing the recipe context. Thanks
When hovering over an output that has a chance set the tooltip is "Consumption chance: x%", which sounds like it is meant for chance based inputs. But when viewing the recipe in the recipe tree, it shows that it displays that it is properly left over and what the rough amount is.
Version: 1.1.1+1.20.4