Open HB-Stratos opened 2 months ago
Same problem. I think all mods that make the player have extra animations cause this issue, because it happened with Immersive Melodies and Better Combat
Unless those two use EMF too?
as far as I know there currently is no solution. The feature needs to be implemented by either trinkets or EMF to get this fixed.
damn, and do you know if they listen to the community? because this was published in May and it is almost July.
Entity Model Features adds compatibility for Optifine's Custom Entity Models, and extends the system so resource packs can animate the player too. This requires a custom renderer for the player model, which currently doesn't work with the
TrinketRenderer.translateTo...
functions. The result is that cosmetics rendered by custom renderers, like the create mod goggles (renderer code here), do not move correctly with the player as they assume vanilla player model movement.https://github.com/emilyploszaj/trinkets/assets/56313836/524c93ef-716c-4749-95bf-7b09004a748b
Having searched around a bit I believe the best way to fix this may be to extend the
TrinketRenderer.translateTo...
functions to detect whether EMF is currently present and the custom player model feature is in use, and if so, it should provide rotation matrices that follow the player model rendered by EMF.