What I mean is the ability to still have the world in the output and configuration of the output site but not actually rendering or even checking if the files need updating for specific worlds.
With 20 worlds and 23GiB of map data and over 200GiB of rendered content the initial update check takes over 12 minutes on a
Intel(R) Core(TM) i7 CPU X 980 @ 3.33GHz
if I could simply mark a few large and or archive worlds to be skipped in the actual rendering but still available in the output data it would speed up the rendering process for more active worlds a lot.
What I mean is the ability to still have the world in the output and configuration of the output site but not actually rendering or even checking if the files need updating for specific worlds.
With 20 worlds and 23GiB of map data and over 200GiB of rendered content the initial update check takes over 12 minutes on a
if I could simply mark a few large and or archive worlds to be skipped in the actual rendering but still available in the output data it would speed up the rendering process for more active worlds a lot.