Hey, I've noticed an incompatibility with Blood and Stains
When used in conjunction (and the gore splatter enabled), it seems to override the visual pooling effect of blood and stain (no matter load order), but the gore splatter is kept. Another issue is that blood changes color, depending on how far you zoom out and if you look away. Red blood can have its color changed to that of bug blood, or a complete black.
Sorry for this mess of code, as when pressing Ctrl+F12 and uploading the log, it gives me a "HTTP/1.1 400 Bad Request" error
Trying to get valid region at (75, 0, 91) but RegionAndRoomUpdater is disabled. The result may be incorrect.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.RegionGrid:GetValidRegionAt (Verse.IntVec3)
Verse.RegionAndRoomQuery:RegionAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.RegionAndRoomQuery:DistrictAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.RegionAndRoomQuery:RoomAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.GridsUtility:GetRoom (Verse.IntVec3,Verse.Map)
Verse.GridsUtility:UsesOutdoorTemperature (Verse.IntVec3,Verse.Map)
CombatExtended.WeatherTracker:GetWindStrengthAt (Verse.IntVec3)
CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval:Prefix (RimWorld.Fire,single&)
(wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.get_SpreadInterval_Patch1 (RimWorld.Fire)
(wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.SpawnSetup_Patch1 (RimWorld.Fire,Verse.Map,bool)
(wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch3 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool)
Verse.Map:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch6 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Trying to get valid region at (74, 0, 90) but RegionAndRoomUpdater is disabled. The result may be incorrect.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.RegionGrid:GetValidRegionAt (Verse.IntVec3)
Verse.RegionAndRoomQuery:RegionAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.RegionAndRoomQuery:DistrictAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.RegionAndRoomQuery:RoomAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.GridsUtility:GetRoom (Verse.IntVec3,Verse.Map)
Verse.GridsUtility:UsesOutdoorTemperature (Verse.IntVec3,Verse.Map)
CombatExtended.WeatherTracker:GetWindStrengthAt (Verse.IntVec3)
CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval:Prefix (RimWorld.Fire,single&)
(wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.get_SpreadInterval_Patch1 (RimWorld.Fire)
(wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.SpawnSetup_Patch1 (RimWorld.Fire,Verse.Map,bool)
(wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch3 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool)
Verse.Map:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch6 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Trying to get valid region at (86, 0, 82) but RegionAndRoomUpdater is disabled. The result may be incorrect.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.RegionGrid:GetValidRegionAt (Verse.IntVec3)
Verse.RegionAndRoomQuery:RegionAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.RegionAndRoomQuery:DistrictAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.RegionAndRoomQuery:RoomAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.GridsUtility:GetRoom (Verse.IntVec3,Verse.Map)
Verse.GridsUtility:UsesOutdoorTemperature (Verse.IntVec3,Verse.Map)
CombatExtended.WeatherTracker:GetWindStrengthAt (Verse.IntVec3)
CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval:Prefix (RimWorld.Fire,single&)
(wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.get_SpreadInterval_Patch1 (RimWorld.Fire)
(wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.SpawnSetup_Patch1 (RimWorld.Fire,Verse.Map,bool)
(wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch3 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool)
Verse.Map:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch6 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Trying to get valid region at (86, 0, 83) but RegionAndRoomUpdater is disabled. The result may be incorrect.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.RegionGrid:GetValidRegionAt (Verse.IntVec3)
Verse.RegionAndRoomQuery:RegionAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.RegionAndRoomQuery:DistrictAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.RegionAndRoomQuery:RoomAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.GridsUtility:GetRoom (Verse.IntVec3,Verse.Map)
Verse.GridsUtility:UsesOutdoorTemperature (Verse.IntVec3,Verse.Map)
CombatExtended.WeatherTracker:GetWindStrengthAt (Verse.IntVec3)
CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval:Prefix (RimWorld.Fire,single&)
(wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.get_SpreadInterval_Patch1 (RimWorld.Fire)
(wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.SpawnSetup_Patch1 (RimWorld.Fire,Verse.Map,bool)
(wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch3 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool)
Verse.Map:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch6 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Trying to get valid region at (87, 0, 82) but RegionAndRoomUpdater is disabled. The result may be incorrect.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.RegionGrid:GetValidRegionAt (Verse.IntVec3)
Verse.RegionAndRoomQuery:RegionAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.RegionAndRoomQuery:DistrictAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.RegionAndRoomQuery:RoomAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.GridsUtility:GetRoom (Verse.IntVec3,Verse.Map)
Verse.GridsUtility:UsesOutdoorTemperature (Verse.IntVec3,Verse.Map)
CombatExtended.WeatherTracker:GetWindStrengthAt (Verse.IntVec3)
CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval:Prefix (RimWorld.Fire,single&)
(wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.get_SpreadInterval_Patch1 (RimWorld.Fire)
(wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.SpawnSetup_Patch1 (RimWorld.Fire,Verse.Map,bool)
(wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch3 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool)
Verse.Map:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch6 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Trying to get valid region at (86, 0, 81) but RegionAndRoomUpdater is disabled. The result may be incorrect.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.RegionGrid:GetValidRegionAt (Verse.IntVec3)
Verse.RegionAndRoomQuery:RegionAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.RegionAndRoomQuery:DistrictAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.RegionAndRoomQuery:RoomAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.GridsUtility:GetRoom (Verse.IntVec3,Verse.Map)
Verse.GridsUtility:UsesOutdoorTemperature (Verse.IntVec3,Verse.Map)
CombatExtended.WeatherTracker:GetWindStrengthAt (Verse.IntVec3)
CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval:Prefix (RimWorld.Fire,single&)
(wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.get_SpreadInterval_Patch1 (RimWorld.Fire)
(wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.SpawnSetup_Patch1 (RimWorld.Fire,Verse.Map,bool)
(wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch3 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool)
Verse.Map:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch6 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Trying to get valid region at (145, 0, 35) but RegionAndRoomUpdater is disabled. The result may be incorrect.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.RegionGrid:GetValidRegionAt (Verse.IntVec3)
Verse.RegionAndRoomQuery:RegionAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.RegionAndRoomQuery:DistrictAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.RegionAndRoomQuery:RoomAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.GridsUtility:GetRoom (Verse.IntVec3,Verse.Map)
Verse.GridsUtility:UsesOutdoorTemperature (Verse.IntVec3,Verse.Map)
CombatExtended.WeatherTracker:GetWindStrengthAt (Verse.IntVec3)
CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval:Prefix (RimWorld.Fire,single&)
(wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.get_SpreadInterval_Patch1 (RimWorld.Fire)
(wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.SpawnSetup_Patch1 (RimWorld.Fire,Verse.Map,bool)
(wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch3 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool)
Verse.Map:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch6 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Trying to get valid region at (74, 0, 91) but RegionAndRoomUpdater is disabled. The result may be incorrect.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.RegionGrid:GetValidRegionAt (Verse.IntVec3)
Verse.RegionAndRoomQuery:RegionAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.RegionAndRoomQuery:DistrictAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.RegionAndRoomQuery:RoomAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.GridsUtility:GetRoom (Verse.IntVec3,Verse.Map)
Verse.GridsUtility:UsesOutdoorTemperature (Verse.IntVec3,Verse.Map)
CombatExtended.WeatherTracker:GetWindStrengthAt (Verse.IntVec3)
CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval:Prefix (RimWorld.Fire,single&)
(wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.get_SpreadInterval_Patch1 (RimWorld.Fire)
(wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.SpawnSetup_Patch1 (RimWorld.Fire,Verse.Map,bool)
(wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch3 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool)
Verse.Map:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch6 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Trying to get valid region at (84, 0, 75) but RegionAndRoomUpdater is disabled. The result may be incorrect.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.RegionGrid:GetValidRegionAt (Verse.IntVec3)
Verse.RegionAndRoomQuery:RegionAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.RegionAndRoomQuery:DistrictAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.RegionAndRoomQuery:RoomAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.GridsUtility:GetRoom (Verse.IntVec3,Verse.Map)
Verse.GridsUtility:UsesOutdoorTemperature (Verse.IntVec3,Verse.Map)
CombatExtended.WeatherTracker:GetWindStrengthAt (Verse.IntVec3)
CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval:Prefix (RimWorld.Fire,single&)
(wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.get_SpreadInterval_Patch1 (RimWorld.Fire)
(wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.SpawnSetup_Patch1 (RimWorld.Fire,Verse.Map,bool)
(wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch3 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool)
Verse.Map:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch6 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Trying to get valid region at (78, 0, 86) but RegionAndRoomUpdater is disabled. The result may be incorrect.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.RegionGrid:GetValidRegionAt (Verse.IntVec3)
Verse.RegionAndRoomQuery:RegionAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.RegionAndRoomQuery:DistrictAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.RegionAndRoomQuery:RoomAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.GridsUtility:GetRoom (Verse.IntVec3,Verse.Map)
Verse.GridsUtility:UsesOutdoorTemperature (Verse.IntVec3,Verse.Map)
CombatExtended.WeatherTracker:GetWindStrengthAt (Verse.IntVec3)
CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval:Prefix (RimWorld.Fire,single&)
(wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.get_SpreadInterval_Patch1 (RimWorld.Fire)
(wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.SpawnSetup_Patch1 (RimWorld.Fire,Verse.Map,bool)
(wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch3 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool)
Verse.Map:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch6 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Trying to get valid region at (134, 0, 20) but RegionAndRoomUpdater is disabled. The result may be incorrect.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.RegionGrid:GetValidRegionAt (Verse.IntVec3)
Verse.RegionAndRoomQuery:RegionAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.RegionAndRoomQuery:DistrictAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.RegionAndRoomQuery:RoomAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.GridsUtility:GetRoom (Verse.IntVec3,Verse.Map)
Verse.GridsUtility:UsesOutdoorTemperature (Verse.IntVec3,Verse.Map)
CombatExtended.WeatherTracker:GetWindStrengthAt (Verse.IntVec3)
CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval:Prefix (RimWorld.Fire,single&)
(wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.get_SpreadInterval_Patch1 (RimWorld.Fire)
(wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.SpawnSetup_Patch1 (RimWorld.Fire,Verse.Map,bool)
(wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch3 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool)
Verse.Map:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch6 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Trying to get valid region at (128, 0, 29) but RegionAndRoomUpdater is disabled. The result may be incorrect.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.RegionGrid:GetValidRegionAt (Verse.IntVec3)
Verse.RegionAndRoomQuery:RegionAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.RegionAndRoomQuery:DistrictAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.RegionAndRoomQuery:RoomAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.GridsUtility:GetRoom (Verse.IntVec3,Verse.Map)
Verse.GridsUtility:UsesOutdoorTemperature (Verse.IntVec3,Verse.Map)
CombatExtended.WeatherTracker:GetWindStrengthAt (Verse.IntVec3)
CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval:Prefix (RimWorld.Fire,single&)
(wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.get_SpreadInterval_Patch1 (RimWorld.Fire)
(wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.SpawnSetup_Patch1 (RimWorld.Fire,Verse.Map,bool)
(wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch3 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool)
Verse.Map:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch6 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Trying to get valid region at (128, 0, 28) but RegionAndRoomUpdater is disabled. The result may be incorrect.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.RegionGrid:GetValidRegionAt (Verse.IntVec3)
Verse.RegionAndRoomQuery:RegionAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.RegionAndRoomQuery:DistrictAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.RegionAndRoomQuery:RoomAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.GridsUtility:GetRoom (Verse.IntVec3,Verse.Map)
Verse.GridsUtility:UsesOutdoorTemperature (Verse.IntVec3,Verse.Map)
CombatExtended.WeatherTracker:GetWindStrengthAt (Verse.IntVec3)
CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval:Prefix (RimWorld.Fire,single&)
(wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.get_SpreadInterval_Patch1 (RimWorld.Fire)
(wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.SpawnSetup_Patch1 (RimWorld.Fire,Verse.Map,bool)
(wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch3 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool)
Verse.Map:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch6 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Trying to get valid region at (68, 0, 99) but RegionAndRoomUpdater is disabled. The result may be incorrect.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.RegionGrid:GetValidRegionAt (Verse.IntVec3)
Verse.RegionAndRoomQuery:RegionAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.RegionAndRoomQuery:DistrictAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.RegionAndRoomQuery:RoomAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.GridsUtility:GetRoom (Verse.IntVec3,Verse.Map)
Verse.GridsUtility:UsesOutdoorTemperature (Verse.IntVec3,Verse.Map)
CombatExtended.WeatherTracker:GetWindStrengthAt (Verse.IntVec3)
CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval:Prefix (RimWorld.Fire,single&)
(wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.get_SpreadInterval_Patch1 (RimWorld.Fire)
(wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.SpawnSetup_Patch1 (RimWorld.Fire,Verse.Map,bool)
(wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch3 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool)
Verse.Map:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch6 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Trying to get valid region at (128, 0, 21) but RegionAndRoomUpdater is disabled. The result may be incorrect.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.RegionGrid:GetValidRegionAt (Verse.IntVec3)
Verse.RegionAndRoomQuery:RegionAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.RegionAndRoomQuery:DistrictAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.RegionAndRoomQuery:RoomAt (Verse.IntVec3,Verse.Map,Verse.RegionType)
Verse.GridsUtility:GetRoom (Verse.IntVec3,Verse.Map)
Verse.GridsUtility:UsesOutdoorTemperature (Verse.IntVec3,Verse.Map)
CombatExtended.WeatherTracker:GetWindStrengthAt (Verse.IntVec3)
CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval:Prefix (RimWorld.Fire,single&)
(wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.get_SpreadInterval_Patch1 (RimWorld.Fire)
(wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.SpawnSetup_Patch1 (RimWorld.Fire,Verse.Map,bool)
(wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch3 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool)
Verse.Map:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch6 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Ive seen the RegionAndRoomUpdater issue before and that was connected to Rocketman that turns this off for some things it seems. Can you check if that is the case here as well?
Hey, I've noticed an incompatibility with Blood and Stains
When used in conjunction (and the gore splatter enabled), it seems to override the visual pooling effect of blood and stain (no matter load order), but the gore splatter is kept. Another issue is that blood changes color, depending on how far you zoom out and if you look away. Red blood can have its color changed to that of bug blood, or a complete black.
Sorry for this mess of code, as when pressing Ctrl+F12 and uploading the log, it gives me a "HTTP/1.1 400 Bad Request" error
Trying to get valid region at (75, 0, 91) but RegionAndRoomUpdater is disabled. The result may be incorrect. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.RegionGrid:GetValidRegionAt (Verse.IntVec3) Verse.RegionAndRoomQuery:RegionAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.RegionAndRoomQuery:DistrictAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.RegionAndRoomQuery:RoomAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.GridsUtility:GetRoom (Verse.IntVec3,Verse.Map) Verse.GridsUtility:UsesOutdoorTemperature (Verse.IntVec3,Verse.Map) CombatExtended.WeatherTracker:GetWindStrengthAt (Verse.IntVec3) CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval:Prefix (RimWorld.Fire,single&) (wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.get_SpreadInterval_Patch1 (RimWorld.Fire) (wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.SpawnSetup_Patch1 (RimWorld.Fire,Verse.Map,bool) (wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch3 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) Verse.Map:FinalizeLoading () (wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch6 (Verse.Game) Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string) Verse.Root_Play/<>c:b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Trying to get valid region at (74, 0, 90) but RegionAndRoomUpdater is disabled. The result may be incorrect. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.RegionGrid:GetValidRegionAt (Verse.IntVec3) Verse.RegionAndRoomQuery:RegionAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.RegionAndRoomQuery:DistrictAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.RegionAndRoomQuery:RoomAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.GridsUtility:GetRoom (Verse.IntVec3,Verse.Map) Verse.GridsUtility:UsesOutdoorTemperature (Verse.IntVec3,Verse.Map) CombatExtended.WeatherTracker:GetWindStrengthAt (Verse.IntVec3) CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval:Prefix (RimWorld.Fire,single&) (wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.get_SpreadInterval_Patch1 (RimWorld.Fire) (wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.SpawnSetup_Patch1 (RimWorld.Fire,Verse.Map,bool) (wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch3 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) Verse.Map:FinalizeLoading () (wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch6 (Verse.Game) Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string) Verse.Root_Play/<>c:b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Trying to get valid region at (86, 0, 82) but RegionAndRoomUpdater is disabled. The result may be incorrect. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.RegionGrid:GetValidRegionAt (Verse.IntVec3) Verse.RegionAndRoomQuery:RegionAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.RegionAndRoomQuery:DistrictAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.RegionAndRoomQuery:RoomAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.GridsUtility:GetRoom (Verse.IntVec3,Verse.Map) Verse.GridsUtility:UsesOutdoorTemperature (Verse.IntVec3,Verse.Map) CombatExtended.WeatherTracker:GetWindStrengthAt (Verse.IntVec3) CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval:Prefix (RimWorld.Fire,single&) (wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.get_SpreadInterval_Patch1 (RimWorld.Fire) (wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.SpawnSetup_Patch1 (RimWorld.Fire,Verse.Map,bool) (wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch3 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) Verse.Map:FinalizeLoading () (wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch6 (Verse.Game) Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string) Verse.Root_Play/<>c:b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Trying to get valid region at (86, 0, 83) but RegionAndRoomUpdater is disabled. The result may be incorrect. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.RegionGrid:GetValidRegionAt (Verse.IntVec3) Verse.RegionAndRoomQuery:RegionAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.RegionAndRoomQuery:DistrictAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.RegionAndRoomQuery:RoomAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.GridsUtility:GetRoom (Verse.IntVec3,Verse.Map) Verse.GridsUtility:UsesOutdoorTemperature (Verse.IntVec3,Verse.Map) CombatExtended.WeatherTracker:GetWindStrengthAt (Verse.IntVec3) CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval:Prefix (RimWorld.Fire,single&) (wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.get_SpreadInterval_Patch1 (RimWorld.Fire) (wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.SpawnSetup_Patch1 (RimWorld.Fire,Verse.Map,bool) (wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch3 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) Verse.Map:FinalizeLoading () (wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch6 (Verse.Game) Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string) Verse.Root_Play/<>c:b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Trying to get valid region at (87, 0, 82) but RegionAndRoomUpdater is disabled. The result may be incorrect. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.RegionGrid:GetValidRegionAt (Verse.IntVec3) Verse.RegionAndRoomQuery:RegionAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.RegionAndRoomQuery:DistrictAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.RegionAndRoomQuery:RoomAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.GridsUtility:GetRoom (Verse.IntVec3,Verse.Map) Verse.GridsUtility:UsesOutdoorTemperature (Verse.IntVec3,Verse.Map) CombatExtended.WeatherTracker:GetWindStrengthAt (Verse.IntVec3) CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval:Prefix (RimWorld.Fire,single&) (wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.get_SpreadInterval_Patch1 (RimWorld.Fire) (wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.SpawnSetup_Patch1 (RimWorld.Fire,Verse.Map,bool) (wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch3 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) Verse.Map:FinalizeLoading () (wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch6 (Verse.Game) Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string) Verse.Root_Play/<>c:b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Trying to get valid region at (86, 0, 81) but RegionAndRoomUpdater is disabled. The result may be incorrect. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.RegionGrid:GetValidRegionAt (Verse.IntVec3) Verse.RegionAndRoomQuery:RegionAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.RegionAndRoomQuery:DistrictAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.RegionAndRoomQuery:RoomAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.GridsUtility:GetRoom (Verse.IntVec3,Verse.Map) Verse.GridsUtility:UsesOutdoorTemperature (Verse.IntVec3,Verse.Map) CombatExtended.WeatherTracker:GetWindStrengthAt (Verse.IntVec3) CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval:Prefix (RimWorld.Fire,single&) (wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.get_SpreadInterval_Patch1 (RimWorld.Fire) (wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.SpawnSetup_Patch1 (RimWorld.Fire,Verse.Map,bool) (wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch3 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) Verse.Map:FinalizeLoading () (wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch6 (Verse.Game) Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string) Verse.Root_Play/<>c:b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Trying to get valid region at (145, 0, 35) but RegionAndRoomUpdater is disabled. The result may be incorrect. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.RegionGrid:GetValidRegionAt (Verse.IntVec3) Verse.RegionAndRoomQuery:RegionAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.RegionAndRoomQuery:DistrictAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.RegionAndRoomQuery:RoomAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.GridsUtility:GetRoom (Verse.IntVec3,Verse.Map) Verse.GridsUtility:UsesOutdoorTemperature (Verse.IntVec3,Verse.Map) CombatExtended.WeatherTracker:GetWindStrengthAt (Verse.IntVec3) CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval:Prefix (RimWorld.Fire,single&) (wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.get_SpreadInterval_Patch1 (RimWorld.Fire) (wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.SpawnSetup_Patch1 (RimWorld.Fire,Verse.Map,bool) (wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch3 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) Verse.Map:FinalizeLoading () (wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch6 (Verse.Game) Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string) Verse.Root_Play/<>c:b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Trying to get valid region at (74, 0, 91) but RegionAndRoomUpdater is disabled. The result may be incorrect. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.RegionGrid:GetValidRegionAt (Verse.IntVec3) Verse.RegionAndRoomQuery:RegionAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.RegionAndRoomQuery:DistrictAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.RegionAndRoomQuery:RoomAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.GridsUtility:GetRoom (Verse.IntVec3,Verse.Map) Verse.GridsUtility:UsesOutdoorTemperature (Verse.IntVec3,Verse.Map) CombatExtended.WeatherTracker:GetWindStrengthAt (Verse.IntVec3) CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval:Prefix (RimWorld.Fire,single&) (wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.get_SpreadInterval_Patch1 (RimWorld.Fire) (wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.SpawnSetup_Patch1 (RimWorld.Fire,Verse.Map,bool) (wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch3 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) Verse.Map:FinalizeLoading () (wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch6 (Verse.Game) Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string) Verse.Root_Play/<>c:b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Trying to get valid region at (84, 0, 75) but RegionAndRoomUpdater is disabled. The result may be incorrect. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.RegionGrid:GetValidRegionAt (Verse.IntVec3) Verse.RegionAndRoomQuery:RegionAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.RegionAndRoomQuery:DistrictAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.RegionAndRoomQuery:RoomAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.GridsUtility:GetRoom (Verse.IntVec3,Verse.Map) Verse.GridsUtility:UsesOutdoorTemperature (Verse.IntVec3,Verse.Map) CombatExtended.WeatherTracker:GetWindStrengthAt (Verse.IntVec3) CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval:Prefix (RimWorld.Fire,single&) (wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.get_SpreadInterval_Patch1 (RimWorld.Fire) (wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.SpawnSetup_Patch1 (RimWorld.Fire,Verse.Map,bool) (wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch3 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) Verse.Map:FinalizeLoading () (wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch6 (Verse.Game) Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string) Verse.Root_Play/<>c:b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Trying to get valid region at (78, 0, 86) but RegionAndRoomUpdater is disabled. The result may be incorrect. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.RegionGrid:GetValidRegionAt (Verse.IntVec3) Verse.RegionAndRoomQuery:RegionAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.RegionAndRoomQuery:DistrictAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.RegionAndRoomQuery:RoomAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.GridsUtility:GetRoom (Verse.IntVec3,Verse.Map) Verse.GridsUtility:UsesOutdoorTemperature (Verse.IntVec3,Verse.Map) CombatExtended.WeatherTracker:GetWindStrengthAt (Verse.IntVec3) CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval:Prefix (RimWorld.Fire,single&) (wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.get_SpreadInterval_Patch1 (RimWorld.Fire) (wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.SpawnSetup_Patch1 (RimWorld.Fire,Verse.Map,bool) (wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch3 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) Verse.Map:FinalizeLoading () (wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch6 (Verse.Game) Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string) Verse.Root_Play/<>c:b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Trying to get valid region at (134, 0, 20) but RegionAndRoomUpdater is disabled. The result may be incorrect. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.RegionGrid:GetValidRegionAt (Verse.IntVec3) Verse.RegionAndRoomQuery:RegionAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.RegionAndRoomQuery:DistrictAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.RegionAndRoomQuery:RoomAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.GridsUtility:GetRoom (Verse.IntVec3,Verse.Map) Verse.GridsUtility:UsesOutdoorTemperature (Verse.IntVec3,Verse.Map) CombatExtended.WeatherTracker:GetWindStrengthAt (Verse.IntVec3) CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval:Prefix (RimWorld.Fire,single&) (wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.get_SpreadInterval_Patch1 (RimWorld.Fire) (wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.SpawnSetup_Patch1 (RimWorld.Fire,Verse.Map,bool) (wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch3 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) Verse.Map:FinalizeLoading () (wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch6 (Verse.Game) Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string) Verse.Root_Play/<>c:b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Trying to get valid region at (128, 0, 29) but RegionAndRoomUpdater is disabled. The result may be incorrect. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.RegionGrid:GetValidRegionAt (Verse.IntVec3) Verse.RegionAndRoomQuery:RegionAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.RegionAndRoomQuery:DistrictAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.RegionAndRoomQuery:RoomAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.GridsUtility:GetRoom (Verse.IntVec3,Verse.Map) Verse.GridsUtility:UsesOutdoorTemperature (Verse.IntVec3,Verse.Map) CombatExtended.WeatherTracker:GetWindStrengthAt (Verse.IntVec3) CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval:Prefix (RimWorld.Fire,single&) (wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.get_SpreadInterval_Patch1 (RimWorld.Fire) (wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.SpawnSetup_Patch1 (RimWorld.Fire,Verse.Map,bool) (wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch3 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) Verse.Map:FinalizeLoading () (wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch6 (Verse.Game) Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string) Verse.Root_Play/<>c:b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Trying to get valid region at (128, 0, 28) but RegionAndRoomUpdater is disabled. The result may be incorrect. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.RegionGrid:GetValidRegionAt (Verse.IntVec3) Verse.RegionAndRoomQuery:RegionAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.RegionAndRoomQuery:DistrictAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.RegionAndRoomQuery:RoomAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.GridsUtility:GetRoom (Verse.IntVec3,Verse.Map) Verse.GridsUtility:UsesOutdoorTemperature (Verse.IntVec3,Verse.Map) CombatExtended.WeatherTracker:GetWindStrengthAt (Verse.IntVec3) CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval:Prefix (RimWorld.Fire,single&) (wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.get_SpreadInterval_Patch1 (RimWorld.Fire) (wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.SpawnSetup_Patch1 (RimWorld.Fire,Verse.Map,bool) (wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch3 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) Verse.Map:FinalizeLoading () (wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch6 (Verse.Game) Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string) Verse.Root_Play/<>c:b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Trying to get valid region at (68, 0, 99) but RegionAndRoomUpdater is disabled. The result may be incorrect. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.RegionGrid:GetValidRegionAt (Verse.IntVec3) Verse.RegionAndRoomQuery:RegionAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.RegionAndRoomQuery:DistrictAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.RegionAndRoomQuery:RoomAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.GridsUtility:GetRoom (Verse.IntVec3,Verse.Map) Verse.GridsUtility:UsesOutdoorTemperature (Verse.IntVec3,Verse.Map) CombatExtended.WeatherTracker:GetWindStrengthAt (Verse.IntVec3) CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval:Prefix (RimWorld.Fire,single&) (wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.get_SpreadInterval_Patch1 (RimWorld.Fire) (wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.SpawnSetup_Patch1 (RimWorld.Fire,Verse.Map,bool) (wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch3 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) Verse.Map:FinalizeLoading () (wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch6 (Verse.Game) Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string) Verse.Root_Play/<>c:b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Trying to get valid region at (128, 0, 21) but RegionAndRoomUpdater is disabled. The result may be incorrect. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.RegionGrid:GetValidRegionAt (Verse.IntVec3) Verse.RegionAndRoomQuery:RegionAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.RegionAndRoomQuery:DistrictAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.RegionAndRoomQuery:RoomAt (Verse.IntVec3,Verse.Map,Verse.RegionType) Verse.GridsUtility:GetRoom (Verse.IntVec3,Verse.Map) Verse.GridsUtility:UsesOutdoorTemperature (Verse.IntVec3,Verse.Map) CombatExtended.WeatherTracker:GetWindStrengthAt (Verse.IntVec3) CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval:Prefix (RimWorld.Fire,single&) (wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.get_SpreadInterval_Patch1 (RimWorld.Fire) (wrapper dynamic-method) RimWorld.Fire:RimWorld.Fire.SpawnSetup_Patch1 (RimWorld.Fire,Verse.Map,bool) (wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch3 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) Verse.Map:FinalizeLoading () (wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch6 (Verse.Game) Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string) Verse.Root_Play/<>c:b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()