Closed silentdeth closed 1 year ago
ArmouryUtility.GetColonistArmouryPoints does not have a case for colony mechs.
Vanilla uses:
else if (p.IsColonyMech && !p.Downed) a = p.kindDef.combatPower * StorytellerUtility.PointsFactorForColonyMechsCurve.Evaluate(wealthForStoryteller);
With the curve ranging from 0.2 to 0.4. Or, put another way, 2-5x as much as animals.
Recommend adding a case for mechs, and a configuration option for mechs.
Thanks, should be added in 67f2446
ArmouryUtility.GetColonistArmouryPoints does not have a case for colony mechs.
Vanilla uses:
With the curve ranging from 0.2 to 0.4. Or, put another way, 2-5x as much as animals.
Recommend adding a case for mechs, and a configuration option for mechs.