Open Bluscream opened 3 years ago
In case emm isnt installed you could either provide that method open-src or make something like a nuget lib thats easy to implement
emmVRC is not obfuscated, and while it's not ideal, you can read from RiskyFunctionsManager.RiskyFuncsAreAllowed. But I'll look into potentially having some of our internal properties exposed, in case other mods want to take advantage of them.
The current implementation can cause a lot of redundant web requests when you got a lot of mods checking for risky worlds and also a lot of mods dont check for the risky gameobject. It would be much better if there was one unobfuscated method that other mods can call to check for a result which would work like this:
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