emoose / DLSSTweaks

Tweak DLL for NVIDIA DLSS, force DLAA on DLSS-supported titles, tweak scaling ratios & DLSS 3.1 presets, override DLSS versions without overwriting game files.
MIT License
1.17k stars 20 forks source link

Death Stranding DLAA Mip Bias Issue #128

Open seanhouli opened 5 months ago

seanhouli commented 5 months ago

When forcing DLAA (factor of 1.0), it seems there is a mip bias issue. The issue can be seen clearly with low resolution textures on Sam's model. I tried tweaking the LOD bias using NVinspector to -3, but it made no difference. I also tried other scaling factors such as 0.8, but the issue is still present.

Using latest 3.5.10 DLL override

DLSS Quality (0.6666667): Death Stranding Director's Cut Screenshot 2024 03 05 - 17 05 34 51

DLAA (1.0): Death Stranding Director's Cut Screenshot 2024 03 05 - 17 06 32 78

It'd be great to get DLAA working, as DL-DSR above 4k doesn't seem to work on this game

doktorsleepelss commented 4 months ago

Compare them using the same preset. DLAA is using Preset F, which is notably blurrier than the other presets. That might just be what you're noticing.

Death Stranding has an issue with anisotropic filtering not working with dlss/dlaa though, so make sure to force 16x in the control panel.

Cell-Block73 commented 1 month ago

@doktorsleepelss I agree with your assessment. Forcing anisotropic filtering solved the problem for me.