Closed theFisher86 closed 8 years ago
Well glad it wasn't just me. I suspect you were trying to do the same thing I was and up the sentinels HP. Crash also occurred for me with the walkers and quads files. Odd that it's just these sentinel entity files... of course I haven't tried every entity file in the data folders so maybe this isn't isolated to those specific files.
PS - Just curious Fisher but have you tried to hex edit the values as a work a round?
Alternatively I am giving serious consideration to reduce gun and mining damage via the tech table as a means of just reducing player attack power (and thus essentially upping the HP of everything)
It is important to note that the crash happens even when no edits are made at all just de-compiling and re-compiling will cause a crash.
I don't do the hex editing stuff... beyond my abilities. I considered reducing the gun & mining damage as well but it's already fairly low... You might wanna check out what I've been working on so far: Survival Mode
Seems to be a duplicate of #69, I'll close this and let the discussion continue there.
I'm guessing this applies to other files as well but I've only noticed it on this one. If you de-compile
No Man's Sky\GAMEDATA\MODELS\COMMON\ROBOTS\DRONE\ENTITIES\DRONE.ENTITY.MBIN
and then immediately put it back into MBINCompiler and re-compile it back into an MBIN it will cause the game to crash when used. I've tried it in a separate .pak and by editing an unpacked version of the game itself.I also tried the same method on
\No Man's Sky\GAMEDATA\MODELS\PLANETS\CREATURES\COWRIG\COW\ENTITIES\_BODY_COW.ENTITY.MBIN
and the game started fine...