emoose / MBINCompiler

Now maintained by monkeyman192: https://github.com/monkeyman192/MBINCompiler
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De-compiling DRONE.ENTITY.MBIN and Re-Compiling with no changes causes crash #73

Closed theFisher86 closed 8 years ago

theFisher86 commented 8 years ago

I'm guessing this applies to other files as well but I've only noticed it on this one. If you de-compile No Man's Sky\GAMEDATA\MODELS\COMMON\ROBOTS\DRONE\ENTITIES\DRONE.ENTITY.MBIN and then immediately put it back into MBINCompiler and re-compile it back into an MBIN it will cause the game to crash when used. I've tried it in a separate .pak and by editing an unpacked version of the game itself.

I also tried the same method on \No Man's Sky\GAMEDATA\MODELS\PLANETS\CREATURES\COWRIG\COW\ENTITIES\_BODY_COW.ENTITY.MBIN and the game started fine...

jvarnes commented 8 years ago

Well glad it wasn't just me. I suspect you were trying to do the same thing I was and up the sentinels HP. Crash also occurred for me with the walkers and quads files. Odd that it's just these sentinel entity files... of course I haven't tried every entity file in the data folders so maybe this isn't isolated to those specific files.

PS - Just curious Fisher but have you tried to hex edit the values as a work a round?

Alternatively I am giving serious consideration to reduce gun and mining damage via the tech table as a means of just reducing player attack power (and thus essentially upping the HP of everything)

theFisher86 commented 8 years ago

It is important to note that the crash happens even when no edits are made at all just de-compiling and re-compiling will cause a crash.

I don't do the hex editing stuff... beyond my abilities. I considered reducing the gun & mining damage as well but it's already fairly low... You might wanna check out what I've been working on so far: Survival Mode

emoose commented 8 years ago

Seems to be a duplicate of #69, I'll close this and let the discussion continue there.