emoose / re4-research

Various tools & modding research for Resident Evil 4
BSD 3-Clause "New" or "Revised" License
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RE4 version differences (gameplay) #26

Open pas-de-2 opened 1 year ago

pas-de-2 commented 1 year ago

Figured I'd sum up my findings on the major gameplay differences between each RE4 port, because I've noticed a lot of confusion on this topic and I'd like to have some place to link back to. There are too many changes to the graphics/audio between each version for me to comment on, so I've constrained this to changes affecting gameplay:

REGION DIFFERENCES

RE4 has region-specific differences that apply regardless of port.

Changes exclusive to every NTSC-U (North American) release of RE4

/!\ Note that the PC ports of RE4 are considered to be PAL releases internally. You need re4_tweaks to see these changes on PC.

Changes exclusive to every NTSC-J (Japanese) release of RE4

Changes exclusive to every (?) PAL-Germany release of RE4

REVISIONS

These are effectively patches made to the game that have been carried forward to later ports, except where noted.

Changes from NTSC-U GameCube RE4 to NTSC-J/PAL GameCube RE4 (Jan 2005)

Changes from NTSC-J/PAL GameCube RE4 to RE4 PS2/Sourcenext RE4 PC (Oct 2005)

Changes exclusive to RE4 PS2/Sourcenext RE4 PC The AI in the PS2 version of the game had to be downgraded for the PS2's weaker hardware. These changes weren't carried forward to the later ports.

Changes from RE4 PS2 to RE4 Wii (May 2007)

Changes exclusive to RE4 Wii

Changes from RE4 Wii to RE4 PS3/Xbox 360 (Sept 2011)

Changes from RE4 PS3/Xbox 360 to RE4 PC UHD (Feb 2014)

This documents a lot of the minor changes made to level geometry and enemy spawns between each port: https://docs.google.com/document/d/1aXN-Kxt0jbt9HQk_YrUNEn4WalTyiw18u2XBeuhqMts/edit

[1] RE4 has a dynamic difficulty system that changes enemy behavior, aggression, health, and damage depending on your game rank from 0-10. This is tracked internally by a dynamic difficulty point variable ranging from 0 to 10999 points.