Game now begins when the user clicks "Begin," initiating a 3-minute countdown visually displayed by a progress bar. Game will freeze if the wall isn't solved within the time limit.
Timer works as intended, but there's a significant delay between the progress bar hitting 0 and the modal appearing. May be due to blocking from the setTimeout call.
Game now begins when the user clicks "Begin," initiating a 3-minute countdown visually displayed by a progress bar. Game will freeze if the wall isn't solved within the time limit.