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empaempa
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GLOW
GLOW is a WebGL wrapper, which focuses on easy creation and use of shaders.
http://i-am-glow.com
MIT License
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hellothreejs.html throws an error on load
#30
plondon
opened
8 years ago
0
FBO Simulation example fails on Chrome 40
#29
dy-dx
opened
9 years ago
2
add bufferSubData to Attribute, rebuild
#28
skinner
closed
10 years ago
3
Spring clean + texture load error event
#27
subblue
closed
11 years ago
3
A little spring clean for JS validation
#26
subblue
closed
11 years ago
0
Fixed Vector3 clone bug
#25
marklundin
closed
11 years ago
0
Add npm module
#24
mikolalysenko
opened
11 years ago
3
Remove unused isCached variables
#23
psulat
closed
11 years ago
1
Question: caching gpu commands
#22
psulat
opened
11 years ago
5
Float32Array Textures creation
#21
psulat
closed
11 years ago
2
Missing = with "onLoadContext" in GLOW.load constructor
#20
psulat
closed
11 years ago
1
missing = in load
#19
psulat
opened
11 years ago
1
Updated to handle Context Lost events
#18
subblue
closed
11 years ago
1
Added a changeTexture method on GLOW.Texture
#17
subblue
closed
11 years ago
4
Added a loadCallback parameter for when the GLOW.Texture has loaded an image
#16
subblue
closed
11 years ago
3
Replaced non-breaking spaces with normal spaces as they were causing some problems.
#15
subblue
closed
11 years ago
0
Texture load callback completing after draw command
#14
psulat
closed
12 years ago
7
Return an Int object rather than executing immediately
#13
subblue
closed
12 years ago
0
Use Int32Array instead of int32Array
#12
subblue
closed
12 years ago
0
Added Bool types
#11
subblue
closed
12 years ago
0
Typo fix for Matrix3 object
#10
subblue
closed
12 years ago
0
Can not leave texture object null
#9
skbizport
opened
12 years ago
1
element syntax still used when cloning a shader
#8
skbizport
opened
12 years ago
3
Visualization of Curve
#7
skpathak
opened
12 years ago
1
A little fix for the GLOW.Int object
#6
subblue
closed
12 years ago
1
GLOW.ShaderUtils.createMultiple only supports triangles
#5
neilmendoza
opened
12 years ago
7
fix misspell
#4
fserb
closed
12 years ago
1
Using Float32Array slower than var
#3
notlion
opened
13 years ago
13
consistent form for Attribute, Elements, Shader, Uniform
#2
olov
closed
13 years ago
0
some refactorings, tweaks and bugfixes
#1
olov
closed
13 years ago
0