Open source project to tackle the problem of long development cycles required to produce software to conduct multi-participant and real-time human experiments online.
This PR was opened by the Changesets release GitHub action. When you're ready to do a release, you can merge this and the packages will be published to npm automatically. If you're not ready to do a release yet, that's fine, whenever you add more changesets to main, this PR will be updated.
Releases
@empirica/core@1.8.12
Patch Changes
c20ca73: Fix setting attributes with the same mutated object as the current one.
For example, before this patch, the value would not be saved, since we are
reusing the same object, which we've only mutated in place:
const value = player.get("myobject");
value["mykey"] = "myvalue";
player.set("myobject", value);
d1816ad: Ensure usePlayers never returns undefined (expect in unmanaged games).
This PR was opened by the Changesets release GitHub action. When you're ready to do a release, you can merge this and the packages will be published to npm automatically. If you're not ready to do a release yet, that's fine, whenever you add more changesets to main, this PR will be updated.
Releases
@empirica/core@1.8.12
Patch Changes
c20ca73: Fix setting attributes with the same mutated object as the current one.
For example, before this patch, the value would not be saved, since we are reusing the same object, which we've only mutated in place:
d1816ad: Ensure
usePlayers
never returns undefined (expect in unmanaged games).