Open source project to tackle the problem of long development cycles required to produce software to conduct multi-participant and real-time human experiments online.
I render the Chat component in Game.jsx and give the game from useGame() as scope; by default, messages are stored in game.get("chat")
On the server, I have a process adding messages to the chat log periodically (via a setInterval that starts on game creation, and does game.append("chat", {chat content})
Empirica Version
Latest
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Is there an existing issue for this?
What happened?
Server chat message don't appear on the client without a page refresh, while client message appear.
Steps To Reproduce
Empirica Version
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Relevant log output
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Code of Conduct