issues
search
emrainey
/
hobbies
A place to collect and share all my hobby projects.
The Unlicense
0
stars
1
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Add toroidal mapping 3d -> 2d for "textures"
#63
emrainey
closed
2 months ago
0
Support a custom image fomat
#62
emrainey
opened
2 months ago
0
Stereoscopic SDL2 Demo App
#61
emrainey
closed
8 months ago
0
Support for Float or Double as Precision Type.
#60
emrainey
closed
8 months ago
0
Element Type should be able to be either float or double
#59
emrainey
closed
8 months ago
1
Add Stereo Camera to SDL2 Demo App
#58
emrainey
closed
8 months ago
0
Add stereo-scopic, two view cameras
#57
emrainey
closed
9 months ago
0
Change opaque surface types to be based on the noise type it works with
#56
emrainey
opened
2 years ago
1
Smoothness should also indicate the micro-facets degree
#55
emrainey
closed
2 months ago
1
Move schlicks approx into `dielectric` for specular hightlights.
#54
emrainey
closed
2 years ago
1
Metal diffuse shadowed colors don't look quite right.
#53
emrainey
closed
2 years ago
0
Support Spherical Camera Model
#52
emrainey
opened
2 years ago
0
Add stereo scopic, multiple view cameras
#51
emrainey
closed
9 months ago
0
Refraction is wrong. Glass spheres look like mirrors
#50
emrainey
closed
2 years ago
2
Consider building bound trees
#49
emrainey
opened
2 years ago
0
Using Scaling in the Transforms to get better render times
#48
emrainey
opened
2 years ago
0
Add more statistics
#47
emrainey
closed
2 years ago
1
Add Spherical Camera to Demo Renderers to allow moving the `look_from`
#46
emrainey
closed
2 years ago
1
Investigate moving `color` into `fourcc` as `sRGB`
#45
emrainey
opened
2 years ago
0
`basal::module` should pre-pend postpend OS library ending if not specificed.
#44
emrainey
closed
2 years ago
1
Fix pseudo random noise image
#43
emrainey
opened
2 years ago
1
Use CMAKE_PROJECT_<PROJECT-NAME>_INCLUDE instead of custom define.
#42
emrainey
closed
2 years ago
1
Add "fuzzed" metals via normal manipulations
#41
emrainey
closed
2 years ago
1
Add tone-mapping to output of image in `raytrace`
#40
emrainey
opened
2 years ago
0
Add filter on rendered image to smooth out distant pixel beating
#39
emrainey
opened
2 years ago
2
Allow module loader to prepend/post-pend correct OS parts
#38
emrainey
closed
2 years ago
1
Test to see if `Additive` overlaps actually translate/rotate/scale as a group.
#37
emrainey
opened
2 years ago
0
Incorporate better `medium` diffuse colors
#36
emrainey
opened
2 years ago
0
Implement `mesh` planes which use Ray Marching to determine collisions
#35
emrainey
opened
2 years ago
0
Move convolution methods out from `raytrace::image` to `fourcc` space.
#34
emrainey
closed
2 years ago
1
Need to figure out a way to process arbitrary collections as joined objects for translation, rotation, scaling.
#33
emrainey
opened
2 years ago
0
Implement Atmospheric Haze in Mediums
#32
emrainey
closed
2 months ago
1
Implement writing images into Targa Format
#31
emrainey
closed
2 years ago
1
Implement Rendering into a Console Window ala Textmode Quake
#30
emrainey
opened
2 years ago
2
Make `raytrace::cylinder` infinite so it can be a closed surface
#29
emrainey
opened
2 years ago
1
Add N Polygon object to `raytrace`
#28
emrainey
opened
2 years ago
0
Implement diffraction in a `medium`
#27
emrainey
opened
2 years ago
0
Shadow Rays traced through transparent objects
#26
emrainey
opened
2 years ago
0
Enable IDE Integrations in CMake
#25
emrainey
closed
2 years ago
2
Enable Multi Project Build in VSCode
#24
emrainey
closed
2 years ago
1
Use Conan.io to build all subprojects instead of build script
#23
emrainey
closed
2 years ago
1
Add a starfield generator for background (given vector)
#22
emrainey
opened
2 years ago
1
In medium analysis, use `iso::hertz` as an input type when using frequency.
#21
emrainey
opened
2 years ago
1
Implement `planar_polar` mapping
#20
emrainey
opened
2 years ago
0
Determine if `color` should actually self-multiply.
#19
emrainey
closed
2 years ago
1
Implement Volumetric Perlin Noise
#18
emrainey
opened
2 years ago
0
Implement Fractal Brownian Motion function in `noise::`
#17
emrainey
opened
2 years ago
0
Overlaps should only have 1 valid normal at a given surface point.
#16
emrainey
opened
2 years ago
4
Add light emitting surfaces
#15
emrainey
opened
2 years ago
0
Add toroidal mapping 3d -> 2d for "textures"
#14
emrainey
closed
2 months ago
2
Next