emreakkaya1 / jmonkeyengine

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Sphere.TextureMode.Polar causes banding at equator #646

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
I'm trying to map a rocky texture (diffuse + normals) onto a Sphere. Even 
though the textures are fairly random the default texture mapping mode causes 
ugly spots at the poles due to distortion. I tried switching to 
Sphere.TextureMode.Polar; this causes a band of vertical stripes around the 
equator.

Thinking what could cause this problem my best theory is that there are no 
vertices actually on the equator, instead the faces span it. This would result 
in the vertices nearest the equator to have identical texture coordinates to 
their neighbours above or below the equator and therefore all fragments in 
between coming from the same pixel in the texture.

If this is the case I'm sure changing the mesh so that it has vertices on the 
equator would fix it and greatly improve the appearance of my rocks.

Original issue reported on code.google.com by real...@gmail.com on 5 Nov 2014 at 10:27