Closed jwestfall69 closed 7 years ago
Aha, ofc! Nice catch :)
If you wouldn't mind a PR for this would be cool if possible. I don't mind issues or PR's, whatever you'd prefer!
To fix this, passing the audio_driver
reference to run_debugger_commands
is probably best, just like video_driver
currently.
Yeah thats what I did in my local copy.
Using the step command in the debugger will cause a deadlock when it tries to mutex lock the audio driver, because its already being held by the main emulator loop.
Also would you prefer PRs for bugs instead?