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emukidid
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pcsxgc
A port of the PS1 emulator, PCSX, to the Nintendo GC/Wii
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Triple buffering
#26
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pcercuei
closed
11 months ago
pcercuei
commented
11 months ago
Frames are now uploaded asynchronously to the framebuffer, which shaves off some overhead
Frame limiter is implemented as a wait for VSYNC for NTSC games
Each frame is now perfect, tearing is completely eliminated.