Closed emurnane closed 8 years ago
I am wondering where this instruction should be placed. I have found that the '/spacegame/index.html' contains some instructions inside a section, #infoPage, however it is hidden by 'style = "display:none;"'. I guess the flow to be 1.index.html -->(entering email/ set data according to email) --[bug]--> 2. spacegame/index.html (where the modules are loaded by SGmain.js) Should we update the spacegame/index.html page? Also, please let me know if the intended flow is different from what I have understood.
Just updated the comment to provide more detail.
Landing page (http://moodrhythm.com:5001/spacegame/) currently prompts user to enter email and press "Play" button. Pressing "Play" then displays the message "We will need to read your email data before we can play", requests Role at Cornell, and has another button which redirects to authentication and then launches the game. Let's combine these two pages in the following ways and add an instruction page:
How to Play: You are the ship, and your goal is to defend yourself from the oncoming enemy ships that will appear as the day progresses (as the sun moves across the sky and the hours on the clock in the [top left corner of the screen] tick by). In order to avoid hitting enemies (which will inflict damage upon you), use the up and down arrow keys to move your ship and the left and right arrow keys to rotate your ship. Fire bullets using the XX key to inflict damage upon your enemies. If you find yourself without any bullets to fire at enemies, you will just have to dodge them!
The number of enemy ships corresponds to the number of emails you receive at that time of day, and the number of bullets you have to fire at those ships corresponds to the number of emails you send at that time of day. Enemy attributes represent characteristics of that email:
You start with 3 lives — you can see how many you have left in the upper right hand corner. You gain points for each enemy you destroy and each “hour” you stay alive, and you level up at the end of each “day”. Try to survive as long as possible! If the game ends — either because you win or lose — feel free to restart and replay it as many times as you like.