This is a C# networking library that pretends to be the League of Legends Air client. It was developed for the purpose of stats tracking. It depends on a modified version of the FluorineFX library available in the FluorineFXMods repository. It also depends on NilSharp, a random general purpose library. Released under the terms of the GPLv3.
The native connection or proxy data should be used to determine the outgoing IPv4 so it can be properly set in the authentication profile. Right now we are just using a pre-determined value specified in the configuration which makes little sense when you are connecting through a proxy like Tor where you end up with random IP addresses all the time.
Right now Riot don't check this value but it's better to be prepared.
The native connection or proxy data should be used to determine the outgoing IPv4 so it can be properly set in the authentication profile. Right now we are just using a pre-determined value specified in the configuration which makes little sense when you are connecting through a proxy like Tor where you end up with random IP addresses all the time.
Right now Riot don't check this value but it's better to be prepared.