encratite / LibOfLegends

This is a C# networking library that pretends to be the League of Legends Air client. It was developed for the purpose of stats tracking. It depends on a modified version of the FluorineFX library available in the FluorineFXMods repository. It also depends on NilSharp, a random general purpose library. Released under the terms of the GPLv3.
GNU General Public License v3.0
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When compiling, no reference to Proxy #20

Closed ramvi closed 11 years ago

ramvi commented 11 years ago

I know you're not responsible for others to be able to compile your open source code or anything, but if you could take the time to help me, I would be more than thankful! I have both dependencies compiled and added to the Reference Path: NilSharp and FluorineFXMods.

In both AuthServices and ProxyProfile it's unable to find the reference to Proxy: "The type or namespace name 'Proxy' could not be found". So I've build and added Starksoft.Net.Proxy but still no luck.

This looks like a good project and I would love to contribute, if I get it compiling. Thanks again.

ramvi commented 11 years ago

Nevermind, I found that I needed the rtmp_app_layer_mods branch of FluorineFXMods!

encratite commented 11 years ago

Oh, yes, indeed, that is a quirk the original author insisted on. He wanted to keep the modifications in a separate branch so we could keep on pulling the main stream into the master branch. We never made use of this, really.

As for great project... well, it's a bit dated now and I'm still upset by several really inefficient things. I haven't updated it properly for season 3. Required many fundamental database modifications.