An elaborate statistics tracking system for League of Legends. It used to be a centralised PostgreSQL based system but now it's a stand-alone SQLite application. It was written in C# and makes use of the LibOfLegends RTMP library. It is licensed under the terms of the GPLv3. Unfortunately I stopped working on it in 2013-08. Check out the website for a longer explanation.
FellowPlayerInfo still needs to processed when a new game is being added.
In the case of the game already being in the database, the current player must be deleted from that table.
FellowPlayerInfo still needs to processed when a new game is being added. In the case of the game already being in the database, the current player must be deleted from that table.