An elaborate statistics tracking system for League of Legends. It used to be a centralised PostgreSQL based system but now it's a stand-alone SQLite application. It was written in C# and makes use of the LibOfLegends RTMP library. It is licensed under the terms of the GPLv3. Unfortunately I stopped working on it in 2013-08. Check out the website for a longer explanation.
Originally this application was a service developed for headless Linux servers. The recent addition of the WPF GUI provides access to a miniscule fraction of the options available in the Configuration.xml file. Originally the computer literate users were expected to simply edit these in the file but now the application sees a wider range of deployment with a technically less literate audience.
It might be advantageous to make more options acessible through the GUI. This should probably be done carefully, though, as more options can just make life for users even more difficult. Perhaps all of this should be put into an entirely new tab called "Advanced" or something along those lines, to scare away the technically illiterate users.
Originally this application was a service developed for headless Linux servers. The recent addition of the WPF GUI provides access to a miniscule fraction of the options available in the Configuration.xml file. Originally the computer literate users were expected to simply edit these in the file but now the application sees a wider range of deployment with a technically less literate audience.
It might be advantageous to make more options acessible through the GUI. This should probably be done carefully, though, as more options can just make life for users even more difficult. Perhaps all of this should be put into an entirely new tab called "Advanced" or something along those lines, to scare away the technically illiterate users.