An elaborate statistics tracking system for League of Legends. It used to be a centralised PostgreSQL based system but now it's a stand-alone SQLite application. It was written in C# and makes use of the LibOfLegends RTMP library. It is licensed under the terms of the GPLv3. Unfortunately I stopped working on it in 2013-08. Check out the website for a longer explanation.
Reddit user "tundranocaps" requested that one should be able to "open" a game to view the more detailed data such as physical damage caused and such. I believe I concealed this data because I didn't find it interesting at all and it just made the table really huge.
Reddit user "tundranocaps" requested that one should be able to "open" a game to view the more detailed data such as physical damage caused and such. I believe I concealed this data because I didn't find it interesting at all and it just made the table really huge.