Open AmineZouitine opened 3 years ago
Hi @AmineZouitine, if you're referring to HTTP basic-auth you need to provide an Authorization
header with the credentials encoded in base64 format.
See more at https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Authorization
EDIT: keep in mind that custom headers won't work on WebGL/Browser, as browsers don't provide a way to send custom headers.
Hi and thanks for your answer! So if I understand correctly, if I don't have a login and password to access my websocket I will be able to connect to a wss without any problem in Webgl?
Do you have an example of code to connect to wss and not ws? Because in the classic lib I have to put: sslConfiguration.enabledSSLProtocols = System.Security.Authentication.SslProtocls.tls12;
Because actually my code is :
async void Start()
{
// websocket = new WebSocket("ws://echo.websocket.org");
websocket = new WebSocket("wss://xxx.xxxxxx.com/ws2");
websocket.OnOpen += () =>
{
Debug.Log("Connection open!");
};
websocket.OnError += (e) =>
{
Debug.Log("Error! " + e);
};
websocket.OnClose += (e) =>
{
Debug.Log("Connection closed!");
};
websocket.OnMessage += (bytes) =>
{
// Reading a plain text message
var message = System.Text.Encoding.UTF8.GetString(bytes);
Debug.Log("Received OnMessage! (" + bytes.Length + " bytes) " + message);
value = message;
};
// Keep sending messages at every 0.3s
//InvokeRepeating("SendWebSocketMessage", 0.0f, 0.3f);
await websocket.Connect();
}
But when I launch my game i have this debug.Log : "Error! The Websocket request or response contained unsupported header(s)" 😞
Hello @endel I have the same authorization issue
Hi everyone, I am totally new to this and can't find a clear explanation of how to make this webSocket work.
I need to be able to connect to a WSS and put my login and password.
So if I have a url = wss://example.com a login = "pedro password = "issou
what should I do ? I saw that you can put headers but I don't know how it works, and when I test things I get errors :/