Closed Phantomb closed 4 years ago
It turned out I had a script referencing my own, older version of the websocket.jslib. There were no compile errors shown in Visual Studio or Unity, but commenting out that entire script did enable me to build and avoid the error shown above, so I'm closing this.
I added these scripts to my Unity project, and changed the name of the WebSocket class to something else to avoid the same name as some other script I currently have.
Building for WebGL fails with the following message (see below) Could you maybe shed some light on what is missing or going wrong?