Closed virtouso closed 1 year ago
Hi @virtouso, this lib is just a WebSocket client. I'd recommend using an actual server for this. For an authoritative server I'd recommend Colyseus 😇
@endel thank you for the fast reply.
if it was a turn-based or not a real-time game with per frame update, your suggestion is right, there is no need for a unity server. my preference is .net signalR.
but its a real-time UDP game that Unity server should hold the authority. but I still need a WebSocket server inside my Unity server to push scores and big metadata to the clients.
hi.
i also need my web socket server to be a unity3d app to push scores and rankings regularly to the players.
can i also make my server using this package?