Closed SlimeDog closed 6 years ago
This is true for water of any kind: ocean, river, pond.
Thanks for reporting this. I will change this for the next patch. Will move it after the detector check.
If 100 players decided to do this, it would have a negative impact on TPS.
Thanks.
vs.enable also seems to be checked continuously when the player is not in water, just moving around on any surface. Every 2 ticks or so.
It is not clear why the permissions need to be checked at all until a player passes into the void.
Ya, that is an error on my part. Happened when I did a small refactor.
Spigot 1.13 latest VoidSpawn 1.17.0
While moving up or down through water (or "bobbing" on the surface), the vs.enable permission is checked every tick. The ocean floor is at Y=46 in the test scenario, nowhere near Y<0. This seems unnecessary.