endink / Mediapipe4u-plugin

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关于使用自定义骨骼后,动画蓝图父类继承函数报错和无法初始化骨头修改的问题 #2

Closed Gobcurry closed 2 years ago

Gobcurry commented 2 years ago

问题:我用我的动画蓝图重设父类为MediaPipeAnimInstance,但输出日志还是打印:LogMediaPipe:错误:PoseSolver为null点,FAnimNode_MediaPipePose只能在MediaPipeAnimInstance中使用。并且报警告:Unable to initialize bones to modify, hands solver was not initialized。 微信截图_20221118104127 微信截图_20221118104257 微信截图_20221118104306 微信截图_20221118104315 微信截图_20221118104328

我的BonePreset用的自定义骨骼,也在Bone Setting匹配好了骨骼链,然后日志就报错。

endink commented 2 years ago

Get, 我复现了修复一下

endink commented 2 years ago

@Gobcurry 问题已在最新8你发布的版本中修复,关闭issue 了