Introduction
Recently I installed Blender and started experimenting. Today I tried my hand at the Kestrel, organizing the file, lengthening the wings, moving the hardpoints, and creating four variants:
“Shields” variant (_s) with two engines, six guns, and four turrets;
“Engines” variant (_e) with three engines, six guns, and four turrets;
“Weapons” variant (_w) with two engines, twelve guns, and four turrets;
“Author” variant (_a) with three engines, twelve guns, and six turrets:
I rendered sprite and thumbnail png images of all variants and bundled them: kestrels.zip.
Problem
As you can see they don't look as great as the current Endless Sky sprite and thumbnail. The relevant wiki page recommends to do post-processing in GIMP, but does not explain how or what.
Simply importing the Blender output into the existing kestrel.xcf file results in an image that is visibly darker and less good-looking than the current sprite. Apparently I'm missing some steps. I'm at a loss how to continue (my graphical are rather limited) and could use some clear instructions.
The issue is that usable information on post-processing appears to be missing in the wiki; nor could I find what I need by a quick search of this github repository.
Solution
Could someone describe in reproduceable steps how to do the post-processing, and expand the wiki?
Having a short tutorial with example files would significantly lower the threshold for the inexperienced, making it more likely other people start experimenting, and perhaps result in more new assets.
Introduction Recently I installed Blender and started experimenting. Today I tried my hand at the Kestrel, organizing the file, lengthening the wings, moving the hardpoints, and creating four variants:
_s
) with two engines, six guns, and four turrets;_e
) with three engines, six guns, and four turrets;_w
) with two engines, twelve guns, and four turrets;_a
) with three engines, twelve guns, and six turrets:I rendered sprite and thumbnail png images of all variants and bundled them: kestrels.zip.
Problem As you can see they don't look as great as the current Endless Sky sprite and thumbnail. The relevant wiki page recommends to do post-processing in GIMP, but does not explain how or what. Simply importing the Blender output into the existing kestrel.xcf file results in an image that is visibly darker and less good-looking than the current sprite. Apparently I'm missing some steps. I'm at a loss how to continue (my graphical are rather limited) and could use some clear instructions.
The issue is that usable information on post-processing appears to be missing in the wiki; nor could I find what I need by a quick search of this github repository.
Solution Could someone describe in reproduceable steps how to do the post-processing, and expand the wiki? Having a short tutorial with example files would significantly lower the threshold for the inexperienced, making it more likely other people start experimenting, and perhaps result in more new assets.