energyplug / droidar

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GPS recognition #41

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1.
2.
3.

What is the expected output? What do you see instead?

What version of the product are you using? On what operating system?

Please provide any additional information below.
Hi,
I'm trying to put GeoObj on a specific GPS location, but only when the user is 
in this location and remove it when the user is no longer in this location.
the problem is that i get the object on the specific GPS location, but then he 
stays on the layout.
what can i do?

Original issue reported on code.google.com by o...@fetch-app.com on 18 Jun 2012 at 5:29

GoogleCodeExporter commented 8 years ago
try to use World.remove(GeoObj)

Original comment by Yosafat...@gmail.com on 1 Jul 2012 at 6:17

GoogleCodeExporter commented 8 years ago
I tried that already.
It's put the obj for a second and remove it.
I want to remove it only when im not longer in the location obj
Maybe I'm not using it right ?

Original comment by o...@fetch-app.com on 1 Jul 2012 at 6:49

GoogleCodeExporter commented 8 years ago
what do you mean with "when im not longer in the location obj"?

Original comment by simon.heinen on 2 Jul 2012 at 7:05

GoogleCodeExporter commented 8 years ago
When I create the obj I give him specific coordinate(from google earth) and the 
obj appeare only when I get to that specific place.
But I want to remove the obj from the world when I'm not longer in that place

Original comment by o...@fetch-app.com on 3 Jul 2012 at 6:40

GoogleCodeExporter commented 8 years ago
so you want to collect it?;) there is a example setup for this. the object can 
react to the user when he gets close to it (e.g. the object can remove itself 
from the world).

Original comment by simon.heinen on 3 Jul 2012 at 1:18

GoogleCodeExporter commented 8 years ago
but the collect item setup, remove the obj when the user get close to 
it.(that's what i understand from the code)
i want the the user to see the obj when he close to it, but remove the obj when 
he is far away(for example 20 meter) from the obj.
what i want is that the user will see the obj only if he is in the radios of 20 
meter from the obj, otherwise he will not see it

Original comment by o...@fetch-app.com on 24 Jul 2012 at 8:43

GoogleCodeExporter commented 8 years ago
hm you could use the quadtree, take a look at the LargeWorld setup, there the 
objects are only rendered if the user is close to them to allow very many 
objects in the world.

it depends if you want the object to be updated even in it is not shown?

Original comment by simon.heinen on 25 Jul 2012 at 6:48

GoogleCodeExporter commented 8 years ago
Yes, I want the object to update even it is not shown.
For example if you are in Eiffel Tour, you will see the object only when u are 
in a 20 meter radios from it. Else u want see it. And I want the ability to 
update the object all the time 

תודה רבה, 
אורית ברדה

ב-25 ביול 2012, בשעה 09:48, droidar@googlecode.com כתב/ה:

Original comment by o...@fetch-app.com on 25 Jul 2012 at 7:21

GoogleCodeExporter commented 8 years ago
hm then the best solution would be to create your own version of the 
quadtreecontainer (the one from the largeWorldsetup)

Original comment by simon.heinen on 27 Jul 2012 at 9:34

GoogleCodeExporter commented 8 years ago
Hi...! How are you?!
I really need your help with something:
My project contain the DroidAR project and the MultiMarker project, i am
trying to load my own 3D object to my project, so i insert the
ModelLoaderAdapter (who works  fine) to my project,  but i get this error:

08-13 09:28:08.867: W/dalvikvm(5636): Exception
Ljava/lang/UnsatisfiedLinkError; thrown while initializing
Lcom/badlogic/gdx/backends/android/AndroidApplication;
08-13 09:28:08.878: D/AndroidRuntime(5636): Shutting down VM
08-13 09:28:08.878: W/dalvikvm(5636): threadid=1: thread exiting with
uncaught exception (group=0x40015578)
08-13 09:28:08.878: E/ErrorHandler(5636): A wild 'Uncaught exeption'
appeares!
08-13 09:28:08.878: W/System.err(5636):
java.lang.ExceptionInInitializerError
08-13 09:28:08.878: W/System.err(5636): at
de.rwth.GDXConnection.<init>(GDXConnection.java:28)
08-13 09:28:08.882: W/System.err(5636): at
de.rwth.GDXConnection.init(GDXConnection.java:235)
08-13 09:28:08.882: W/System.err(5636): at
de.rwth.ModelLoaderSetup.addObjectsTo(ModelLoaderSetup.java:76)
08-13 09:28:08.882: W/System.err(5636): at
system.DefaultARSetup.callAddObjectsToWorldIfNotCalledAlready(DefaultARSetup.jav
a:118)
08-13 09:28:08.882: D/MeshComp(5636): null will now be removed from mesh
because it is finished (returned false on update())
08-13 09:28:08.882: D/RenderList(5636): Item gl.LightSource@40530bf8 will
now be removed from RenderList because it is finished (returned false on
update())
08-13 09:28:08.882: W/System.err(5636): at
system.DefaultARSetup$1.minAccuracyReachedFirstTime(DefaultARSetup.java:103)
08-13 09:28:08.882: W/System.err(5636): at
actions.ActionWaitForAccuracy.callFirstTimeAccReachedIfNotYetCalled(ActionWaitFo
rAccuracy.java:99)
08-13 09:28:08.882: W/System.err(5636): at
actions.ActionWaitForAccuracy.access$4(ActionWaitForAccuracy.java:95)
08-13 09:28:08.882: W/System.err(5636): at
actions.ActionWaitForAccuracy$4.onClick(ActionWaitForAccuracy.java:191)
08-13 09:28:08.886: W/System.err(5636): at
android.view.View.performClick(View.java:2538)
08-13 09:28:08.886: W/System.err(5636): at
android.view.View$PerformClick.run(View.java:9152)
08-13 09:28:08.886: W/System.err(5636): at
android.os.Handler.handleCallback(Handler.java:587)
08-13 09:28:08.886: W/System.err(5636): at
android.os.Handler.dispatchMessage(Handler.java:92)
08-13 09:28:08.890: W/System.err(5636): at
android.os.Looper.loop(Looper.java:123)
08-13 09:28:08.890: W/System.err(5636): at
android.app.ActivityThread.main(ActivityThread.java:3687)
08-13 09:28:08.890: W/System.err(5636): at
java.lang.reflect.Method.invokeNative(Native Method)
08-13 09:28:08.894: W/System.err(5636): at
java.lang.reflect.Method.invoke(Method.java:507)
08-13 09:28:08.894: W/System.err(5636): at
com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:842)
08-13 09:28:08.894: W/System.err(5636): at
com.android.internal.os.ZygoteInit.main(ZygoteInit.java:600)
08-13 09:28:08.894: W/System.err(5636): at
dalvik.system.NativeStart.main(Native Method)
08-13 09:28:08.894: W/System.err(5636): Caused by:
java.lang.UnsatisfiedLinkError: Couldn't load gdx: findLibrary returned null
08-13 09:28:08.898: W/System.err(5636): at
java.lang.Runtime.loadLibrary(Runtime.java:429)
08-13 09:28:08.898: W/System.err(5636): at
java.lang.System.loadLibrary(System.java:554)
08-13 09:28:08.898: W/System.err(5636): at
com.badlogic.gdx.utils.GdxNativesLoader.load(GdxNativesLoader.java:116)
08-13 09:28:08.898: W/System.err(5636): at
com.badlogic.gdx.backends.android.AndroidApplication.<clinit>(AndroidApplication
.java:59)
08-13 09:28:08.902: W/System.err(5636): ... 19 more
08-13 09:28:08.902: E/ErrorHandler(5636): Starting error activity
08-13 09:28:08.902: E/MeshComp(5636): Request to add NULL object as a child
to Shape gl.scenegraph.Shape@4056a828 was denied!

I think the problem is that on compilation time, the files
libandroidgl20.so and libgdx.so deletes automaticly from my project. we try
to understand why but we don't really know how the compiler works in this
case. maybe it has a connection to the Android.mk or to the apk file?

thanks for all you help!

Original comment by o...@fetch-app.com on 13 Aug 2012 at 9:29