Open jpailthorpe opened 7 years ago
This is what happened when I tried to reproduce this:
tried to reproduce it myself, and is almost impossible to do. Basically, I was within 2 seconds of clicking “join” on both player windows, and I couldn't get it to get us both in. Not sure how to avoid this from happening, since there is obviously going to be delay between devices communicating. Therefore I am going to keep the issue but put it in icebox. Mostly to remember that this happens, but that we dont have a solution (and don’t have time right now/see this as a critical problem that needs fixing).
The backend is currently limiting 8 players, but not sure if this is working or what happens when more than 8 players try to join. potential error message, but first, lets make sure the game is actually limiting the player entry. then we will worry about addressing the UX problem.