A 5-8 minute single-player, internet-based game for adult immigrants, refugees, and other underserved populations living in Portland, ME to problem solve around economic, health, and education resources.
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Are internal triggers & messages to players suggesting which actions to take necessary? #30
E.g. “Maybe you should find a way to work on your English”
Won't the player see what they've acquired/earned and be motivated on their own to work towards each of the JCEs?