These are the different buffer types that will be utilized to data handle various kinds of rendering data that will be used on Engine3d's backend.
Vertex Buffers - our abstraction class for handling vertices.
Uniform Buffers - is a buffer that is read-only specifically for shaders.
Storage Buffers - storing read-only data that are specific to shaders of size that we are not able to keep track of.
Buffer. Implementation
These are the different buffer types that will be utilized to data handle various kinds of rendering data that will be used on Engine3d's backend.
Vertex Buffers - our abstraction class for handling vertices. Uniform Buffers - is a buffer that is read-only specifically for shaders. Storage Buffers - storing read-only data that are specific to shaders of size that we are not able to keep track of.