enginmanap / limonEngine

3D FPS game engine with full dynamic lighting and shadows
http://www.limonengine.com
GNU Lesser General Public License v3.0
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Rename depth variable name in createTexture method to layers #125

Closed enginmanap closed 2 years ago

enginmanap commented 3 years ago

GraphicsInterface::createTexture has depth parameter that is used to determine how many layers a texture array should have. Naming is not matching the use case so it should be renamed

enginmanap commented 2 years ago

This ticket is done, thanks to @larrymason01.