enginmanap / limonEngine

3D FPS game engine with full dynamic lighting and shadows
http://www.limonengine.com
GNU Lesser General Public License v3.0
580 stars 57 forks source link

Vertex shader has complex calculations that can be removed #63

Open enginmanap opened 5 years ago

enginmanap commented 5 years ago

Vertex shaders (animated and not) calculates inverse and transpose for world transform matrix. This should be done on CPU and passed to GPU.