enginmanap / limonEngine

3D FPS game engine with full dynamic lighting and shadows
http://www.limonengine.com
GNU Lesser General Public License v3.0
580 stars 57 forks source link

SetLocalScaling for animated models is too cpu intensive #64

Open enginmanap opened 5 years ago

enginmanap commented 5 years ago

It takes 1/3 of the cpu time for test map with dwarf and swat models. It appears to me the shape should be generated using the scale, and animation should ignore it.