Open enginmanap opened 5 years ago
A physicalRenderable can be attached to another PhysicalRenderable, but to accomplish that
1) SetParent must be called for child 2) AddChild must be called for parent 3) SetParent must be called for child->transform
operation should be streamlined
A physicalRenderable can be attached to another PhysicalRenderable, but to accomplish that
1) SetParent must be called for child 2) AddChild must be called for parent 3) SetParent must be called for child->transform
operation should be streamlined