englercj / phaser-tiled

A tilemap implementation for phaser focusing on large complex maps built with the Tiled Editor.
MIT License
288 stars 31 forks source link

Support Tile Collision Editor #28

Open jack-guy opened 9 years ago

jack-guy commented 9 years ago

As I understand it the new way to handle collisions in Tiled is to draw objects on the tiles themselves (not as a separate layer) with the Tile Collision Editor. It would be fantastic if this plugin supported that. :)

englercj commented 9 years ago

Yeah I started to support this, but found the collision editor difficult to use (at best) so I kind of just moved on.

I can revisit it though.

jack-guy commented 9 years ago

I find it to be roughly equivalent effort for one map, but when you're reusing tiles I think the collision editor is very helpful. Especially when the collisions have curves and such.

ebrentnelson commented 8 years ago

+1 I'd like to help out with this if I could. Gonna fork the code now and see what I can do (unless progress is already a decent amount along).

englercj commented 8 years ago

Honestly, I don't remember. It has been some time since I worked on this and I do not remember if I implemented support for it or not...but I think not.