Guess this will fix it.
PS: I don't want to place a feature request here but it has been bugging me that tiled (mapeditor) does not support scaling on imagelayer's. I fixed this at my own implementation with an own property scaleX/scaleY. Maybe something like this could be as well implemented at this particular spot (after line 173) into phaser-tiled. For example: I do have rocks in my game, which are images not tiles, still I want them in different sizes without using multiple images.
Guess this will fix it. PS: I don't want to place a feature request here but it has been bugging me that tiled (mapeditor) does not support scaling on imagelayer's. I fixed this at my own implementation with an own property scaleX/scaleY. Maybe something like this could be as well implemented at this particular spot (after line 173) into phaser-tiled. For example: I do have rocks in my game, which are images not tiles, still I want them in different sizes without using multiple images.